blob: 4ca9653fcdcad174a54fd6eb18e796a0e0aa9eea [file] [log] [blame]
vinayakb60c6a8e2011-11-08 18:12:15 +00001// Memory Leaks patch from http://explorercanvas.googlecode.com/svn/trunk/
2// svn : r73
3// ------------------------------------------------------------------
4// Copyright 2006 Google Inc.
5//
6// Licensed under the Apache License, Version 2.0 (the "License");
7// you may not use this file except in compliance with the License.
8// You may obtain a copy of the License at
9//
10// http://www.apache.org/licenses/LICENSE-2.0
11//
12// Unless required by applicable law or agreed to in writing, software
13// distributed under the License is distributed on an "AS IS" BASIS,
14// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15// See the License for the specific language governing permissions and
16// limitations under the License.
17
18
19// Known Issues:
20//
21// * Patterns only support repeat.
22// * Radial gradient are not implemented. The VML version of these look very
23// different from the canvas one.
24// * Clipping paths are not implemented.
25// * Coordsize. The width and height attribute have higher priority than the
26// width and height style values which isn't correct.
27// * Painting mode isn't implemented.
28// * Canvas width/height should is using content-box by default. IE in
29// Quirks mode will draw the canvas using border-box. Either change your
30// doctype to HTML5
31// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
32// or use Box Sizing Behavior from WebFX
33// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
34// * Non uniform scaling does not correctly scale strokes.
35// * Optimize. There is always room for speed improvements.
36
37// Only add this code if we do not already have a canvas implementation
38if (!document.createElement('canvas').getContext) {
39
40(function() {
41
42 // alias some functions to make (compiled) code shorter
43 var m = Math;
44 var mr = m.round;
45 var ms = m.sin;
46 var mc = m.cos;
47 var abs = m.abs;
48 var sqrt = m.sqrt;
49
50 // this is used for sub pixel precision
51 var Z = 10;
52 var Z2 = Z / 2;
53
54 var IE_VERSION = +navigator.userAgent.match(/MSIE ([\d.]+)?/)[1];
55
56 /**
57 * This funtion is assigned to the <canvas> elements as element.getContext().
58 * @this {HTMLElement}
59 * @return {CanvasRenderingContext2D_}
60 */
61 function getContext() {
62 return this.context_ ||
63 (this.context_ = new CanvasRenderingContext2D_(this));
64 }
65
66 var slice = Array.prototype.slice;
67
68 /**
69 * Binds a function to an object. The returned function will always use the
70 * passed in {@code obj} as {@code this}.
71 *
72 * Example:
73 *
74 * g = bind(f, obj, a, b)
75 * g(c, d) // will do f.call(obj, a, b, c, d)
76 *
77 * @param {Function} f The function to bind the object to
78 * @param {Object} obj The object that should act as this when the function
79 * is called
80 * @param {*} var_args Rest arguments that will be used as the initial
81 * arguments when the function is called
82 * @return {Function} A new function that has bound this
83 */
84 function bind(f, obj, var_args) {
85 var a = slice.call(arguments, 2);
86 return function() {
87 return f.apply(obj, a.concat(slice.call(arguments)));
88 };
89 }
90
91 function encodeHtmlAttribute(s) {
92 return String(s).replace(/&/g, '&amp;').replace(/"/g, '&quot;');
93 }
94
95 function addNamespace(doc, prefix, urn) {
96 if (!doc.namespaces[prefix]) {
97 doc.namespaces.add(prefix, urn, '#default#VML');
98 }
99 }
100
101 function addNamespacesAndStylesheet(doc) {
102 addNamespace(doc, 'g_vml_', 'urn:schemas-microsoft-com:vml');
103 addNamespace(doc, 'g_o_', 'urn:schemas-microsoft-com:office:office');
104
105 // Setup default CSS. Only add one style sheet per document
106 if (!doc.styleSheets['ex_canvas_']) {
107 var ss = doc.createStyleSheet();
108 ss.owningElement.id = 'ex_canvas_';
109 ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
110 // default size is 300x150 in Gecko and Opera
111 'text-align:left;width:300px;height:150px}';
112 }
113 }
114
115 // Add namespaces and stylesheet at startup.
116 addNamespacesAndStylesheet(document);
117
118 var G_vmlCanvasManager_ = {
119 init: function(opt_doc) {
120 var doc = opt_doc || document;
121 // Create a dummy element so that IE will allow canvas elements to be
122 // recognized.
123 doc.createElement('canvas');
124 doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
125 },
126
127 init_: function(doc) {
128 // find all canvas elements
129 var els = doc.getElementsByTagName('canvas');
130 for (var i = 0; i < els.length; i++) {
131 this.initElement(els[i]);
132 }
133 },
134
135 /**
136 * Public initializes a canvas element so that it can be used as canvas
137 * element from now on. This is called automatically before the page is
138 * loaded but if you are creating elements using createElement you need to
139 * make sure this is called on the element.
140 * @param {HTMLElement} el The canvas element to initialize.
141 * @return {HTMLElement} the element that was created.
142 */
143 initElement: function(el) {
144 if (!el.getContext) {
145 el.getContext = getContext;
146
147 // Add namespaces and stylesheet to document of the element.
148 addNamespacesAndStylesheet(el.ownerDocument);
149
150 // Remove fallback content. There is no way to hide text nodes so we
151 // just remove all childNodes. We could hide all elements and remove
152 // text nodes but who really cares about the fallback content.
153 el.innerHTML = '';
154
155 // do not use inline function because that will leak memory
156 el.attachEvent('onpropertychange', onPropertyChange);
157 el.attachEvent('onresize', onResize);
158
159 var attrs = el.attributes;
160 if (attrs.width && attrs.width.specified) {
161 // TODO: use runtimeStyle and coordsize
162 // el.getContext().setWidth_(attrs.width.nodeValue);
163 el.style.width = attrs.width.nodeValue + 'px';
164 } else {
165 el.width = el.clientWidth;
166 }
167 if (attrs.height && attrs.height.specified) {
168 // TODO: use runtimeStyle and coordsize
169 // el.getContext().setHeight_(attrs.height.nodeValue);
170 el.style.height = attrs.height.nodeValue + 'px';
171 } else {
172 el.height = el.clientHeight;
173 }
174 //el.getContext().setCoordsize_()
175 }
176 return el;
177 },
178
179 // Memory Leaks patch : see http://code.google.com/p/explorercanvas/issues/detail?id=82
180 uninitElement: function(el){
181 if (el.getContext) {
182 var ctx = el.getContext();
183 delete ctx.element_;
184 delete ctx.canvas;
185 el.innerHTML = "";
186 //el.outerHTML = "";
187 el.context_ = null;
188 el.getContext = null;
189 el.detachEvent("onpropertychange", onPropertyChange);
190 el.detachEvent("onresize", onResize);
191 }
192 }
193 };
194
195 function onPropertyChange(e) {
196 var el = e.srcElement;
197
198 switch (e.propertyName) {
199 case 'width':
200 el.getContext().clearRect();
201 el.style.width = el.attributes.width.nodeValue + 'px';
202 // In IE8 this does not trigger onresize.
203 el.firstChild.style.width = el.clientWidth + 'px';
204 break;
205 case 'height':
206 el.getContext().clearRect();
207 el.style.height = el.attributes.height.nodeValue + 'px';
208 el.firstChild.style.height = el.clientHeight + 'px';
209 break;
210 }
211 }
212
213 function onResize(e) {
214 var el = e.srcElement;
215 if (el.firstChild) {
216 el.firstChild.style.width = el.clientWidth + 'px';
217 el.firstChild.style.height = el.clientHeight + 'px';
218 }
219 }
220
221 G_vmlCanvasManager_.init();
222
223 // precompute "00" to "FF"
224 var decToHex = [];
225 for (var i = 0; i < 16; i++) {
226 for (var j = 0; j < 16; j++) {
227 decToHex[i * 16 + j] = i.toString(16) + j.toString(16);
228 }
229 }
230
231 function createMatrixIdentity() {
232 return [
233 [1, 0, 0],
234 [0, 1, 0],
235 [0, 0, 1]
236 ];
237 }
238
239 function matrixMultiply(m1, m2) {
240 var result = createMatrixIdentity();
241
242 for (var x = 0; x < 3; x++) {
243 for (var y = 0; y < 3; y++) {
244 var sum = 0;
245
246 for (var z = 0; z < 3; z++) {
247 sum += m1[x][z] * m2[z][y];
248 }
249
250 result[x][y] = sum;
251 }
252 }
253 return result;
254 }
255
256 function copyState(o1, o2) {
257 o2.fillStyle = o1.fillStyle;
258 o2.lineCap = o1.lineCap;
259 o2.lineJoin = o1.lineJoin;
260 o2.lineWidth = o1.lineWidth;
261 o2.miterLimit = o1.miterLimit;
262 o2.shadowBlur = o1.shadowBlur;
263 o2.shadowColor = o1.shadowColor;
264 o2.shadowOffsetX = o1.shadowOffsetX;
265 o2.shadowOffsetY = o1.shadowOffsetY;
266 o2.strokeStyle = o1.strokeStyle;
267 o2.globalAlpha = o1.globalAlpha;
268 o2.font = o1.font;
269 o2.textAlign = o1.textAlign;
270 o2.textBaseline = o1.textBaseline;
271 o2.arcScaleX_ = o1.arcScaleX_;
272 o2.arcScaleY_ = o1.arcScaleY_;
273 o2.lineScale_ = o1.lineScale_;
274 }
275
276 var colorData = {
277 aliceblue: '#F0F8FF',
278 antiquewhite: '#FAEBD7',
279 aquamarine: '#7FFFD4',
280 azure: '#F0FFFF',
281 beige: '#F5F5DC',
282 bisque: '#FFE4C4',
283 black: '#000000',
284 blanchedalmond: '#FFEBCD',
285 blueviolet: '#8A2BE2',
286 brown: '#A52A2A',
287 burlywood: '#DEB887',
288 cadetblue: '#5F9EA0',
289 chartreuse: '#7FFF00',
290 chocolate: '#D2691E',
291 coral: '#FF7F50',
292 cornflowerblue: '#6495ED',
293 cornsilk: '#FFF8DC',
294 crimson: '#DC143C',
295 cyan: '#00FFFF',
296 darkblue: '#00008B',
297 darkcyan: '#008B8B',
298 darkgoldenrod: '#B8860B',
299 darkgray: '#A9A9A9',
300 darkgreen: '#006400',
301 darkgrey: '#A9A9A9',
302 darkkhaki: '#BDB76B',
303 darkmagenta: '#8B008B',
304 darkolivegreen: '#556B2F',
305 darkorange: '#FF8C00',
306 darkorchid: '#9932CC',
307 darkred: '#8B0000',
308 darksalmon: '#E9967A',
309 darkseagreen: '#8FBC8F',
310 darkslateblue: '#483D8B',
311 darkslategray: '#2F4F4F',
312 darkslategrey: '#2F4F4F',
313 darkturquoise: '#00CED1',
314 darkviolet: '#9400D3',
315 deeppink: '#FF1493',
316 deepskyblue: '#00BFFF',
317 dimgray: '#696969',
318 dimgrey: '#696969',
319 dodgerblue: '#1E90FF',
320 firebrick: '#B22222',
321 floralwhite: '#FFFAF0',
322 forestgreen: '#228B22',
323 gainsboro: '#DCDCDC',
324 ghostwhite: '#F8F8FF',
325 gold: '#FFD700',
326 goldenrod: '#DAA520',
327 grey: '#808080',
328 greenyellow: '#ADFF2F',
329 honeydew: '#F0FFF0',
330 hotpink: '#FF69B4',
331 indianred: '#CD5C5C',
332 indigo: '#4B0082',
333 ivory: '#FFFFF0',
334 khaki: '#F0E68C',
335 lavender: '#E6E6FA',
336 lavenderblush: '#FFF0F5',
337 lawngreen: '#7CFC00',
338 lemonchiffon: '#FFFACD',
339 lightblue: '#ADD8E6',
340 lightcoral: '#F08080',
341 lightcyan: '#E0FFFF',
342 lightgoldenrodyellow: '#FAFAD2',
343 lightgreen: '#90EE90',
344 lightgrey: '#D3D3D3',
345 lightpink: '#FFB6C1',
346 lightsalmon: '#FFA07A',
347 lightseagreen: '#20B2AA',
348 lightskyblue: '#87CEFA',
349 lightslategray: '#778899',
350 lightslategrey: '#778899',
351 lightsteelblue: '#B0C4DE',
352 lightyellow: '#FFFFE0',
353 limegreen: '#32CD32',
354 linen: '#FAF0E6',
355 magenta: '#FF00FF',
356 mediumaquamarine: '#66CDAA',
357 mediumblue: '#0000CD',
358 mediumorchid: '#BA55D3',
359 mediumpurple: '#9370DB',
360 mediumseagreen: '#3CB371',
361 mediumslateblue: '#7B68EE',
362 mediumspringgreen: '#00FA9A',
363 mediumturquoise: '#48D1CC',
364 mediumvioletred: '#C71585',
365 midnightblue: '#191970',
366 mintcream: '#F5FFFA',
367 mistyrose: '#FFE4E1',
368 moccasin: '#FFE4B5',
369 navajowhite: '#FFDEAD',
370 oldlace: '#FDF5E6',
371 olivedrab: '#6B8E23',
372 orange: '#FFA500',
373 orangered: '#FF4500',
374 orchid: '#DA70D6',
375 palegoldenrod: '#EEE8AA',
376 palegreen: '#98FB98',
377 paleturquoise: '#AFEEEE',
378 palevioletred: '#DB7093',
379 papayawhip: '#FFEFD5',
380 peachpuff: '#FFDAB9',
381 peru: '#CD853F',
382 pink: '#FFC0CB',
383 plum: '#DDA0DD',
384 powderblue: '#B0E0E6',
385 rosybrown: '#BC8F8F',
386 royalblue: '#4169E1',
387 saddlebrown: '#8B4513',
388 salmon: '#FA8072',
389 sandybrown: '#F4A460',
390 seagreen: '#2E8B57',
391 seashell: '#FFF5EE',
392 sienna: '#A0522D',
393 skyblue: '#87CEEB',
394 slateblue: '#6A5ACD',
395 slategray: '#708090',
396 slategrey: '#708090',
397 snow: '#FFFAFA',
398 springgreen: '#00FF7F',
399 steelblue: '#4682B4',
400 tan: '#D2B48C',
401 thistle: '#D8BFD8',
402 tomato: '#FF6347',
403 turquoise: '#40E0D0',
404 violet: '#EE82EE',
405 wheat: '#F5DEB3',
406 whitesmoke: '#F5F5F5',
407 yellowgreen: '#9ACD32'
408 };
409
410
411 function getRgbHslContent(styleString) {
412 var start = styleString.indexOf('(', 3);
413 var end = styleString.indexOf(')', start + 1);
414 var parts = styleString.substring(start + 1, end).split(',');
415 // add alpha if needed
416 if (parts.length != 4 || styleString.charAt(3) != 'a') {
417 parts[3] = 1;
418 }
419 return parts;
420 }
421
422 function percent(s) {
423 return parseFloat(s) / 100;
424 }
425
426 function clamp(v, min, max) {
427 return Math.min(max, Math.max(min, v));
428 }
429
430 function hslToRgb(parts){
431 var r, g, b, h, s, l;
432 h = parseFloat(parts[0]) / 360 % 360;
433 if (h < 0)
434 h++;
435 s = clamp(percent(parts[1]), 0, 1);
436 l = clamp(percent(parts[2]), 0, 1);
437 if (s == 0) {
438 r = g = b = l; // achromatic
439 } else {
440 var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
441 var p = 2 * l - q;
442 r = hueToRgb(p, q, h + 1 / 3);
443 g = hueToRgb(p, q, h);
444 b = hueToRgb(p, q, h - 1 / 3);
445 }
446
447 return '#' + decToHex[Math.floor(r * 255)] +
448 decToHex[Math.floor(g * 255)] +
449 decToHex[Math.floor(b * 255)];
450 }
451
452 function hueToRgb(m1, m2, h) {
453 if (h < 0)
454 h++;
455 if (h > 1)
456 h--;
457
458 if (6 * h < 1)
459 return m1 + (m2 - m1) * 6 * h;
460 else if (2 * h < 1)
461 return m2;
462 else if (3 * h < 2)
463 return m1 + (m2 - m1) * (2 / 3 - h) * 6;
464 else
465 return m1;
466 }
467
468 var processStyleCache = {};
469
470 function processStyle(styleString) {
471 if (styleString in processStyleCache) {
472 return processStyleCache[styleString];
473 }
474
475 var str, alpha = 1;
476
477 styleString = String(styleString);
478 if (styleString.charAt(0) == '#') {
479 str = styleString;
480 } else if (/^rgb/.test(styleString)) {
481 var parts = getRgbHslContent(styleString);
482 var str = '#', n;
483 for (var i = 0; i < 3; i++) {
484 if (parts[i].indexOf('%') != -1) {
485 n = Math.floor(percent(parts[i]) * 255);
486 } else {
487 n = +parts[i];
488 }
489 str += decToHex[clamp(n, 0, 255)];
490 }
491 alpha = +parts[3];
492 } else if (/^hsl/.test(styleString)) {
493 var parts = getRgbHslContent(styleString);
494 str = hslToRgb(parts);
495 alpha = parts[3];
496 } else {
497 str = colorData[styleString] || styleString;
498 }
499 return processStyleCache[styleString] = {color: str, alpha: alpha};
500 }
501
502 var DEFAULT_STYLE = {
503 style: 'normal',
504 variant: 'normal',
505 weight: 'normal',
506 size: 10,
507 family: 'sans-serif'
508 };
509
510 // Internal text style cache
511 var fontStyleCache = {};
512
513 function processFontStyle(styleString) {
514 if (fontStyleCache[styleString]) {
515 return fontStyleCache[styleString];
516 }
517
518 var el = document.createElement('div');
519 var style = el.style;
520 try {
521 style.font = styleString;
522 } catch (ex) {
523 // Ignore failures to set to invalid font.
524 }
525
526 return fontStyleCache[styleString] = {
527 style: style.fontStyle || DEFAULT_STYLE.style,
528 variant: style.fontVariant || DEFAULT_STYLE.variant,
529 weight: style.fontWeight || DEFAULT_STYLE.weight,
530 size: style.fontSize || DEFAULT_STYLE.size,
531 family: style.fontFamily || DEFAULT_STYLE.family
532 };
533 }
534
535 function getComputedStyle(style, element) {
536 var computedStyle = {};
537
538 for (var p in style) {
539 computedStyle[p] = style[p];
540 }
541
542 // Compute the size
543 var canvasFontSize = parseFloat(element.currentStyle.fontSize),
544 fontSize = parseFloat(style.size);
545
546 if (typeof style.size == 'number') {
547 computedStyle.size = style.size;
548 } else if (style.size.indexOf('px') != -1) {
549 computedStyle.size = fontSize;
550 } else if (style.size.indexOf('em') != -1) {
551 computedStyle.size = canvasFontSize * fontSize;
552 } else if(style.size.indexOf('%') != -1) {
553 computedStyle.size = (canvasFontSize / 100) * fontSize;
554 } else if (style.size.indexOf('pt') != -1) {
555 computedStyle.size = fontSize / .75;
556 } else {
557 computedStyle.size = canvasFontSize;
558 }
559
560 // Different scaling between normal text and VML text. This was found using
561 // trial and error to get the same size as non VML text.
562 computedStyle.size *= 0.981;
563
564 // Fix for VML handling of bare font family names. Add a '' around font family names.
565 computedStyle.family = "'" + computedStyle.family.replace(/(\'|\")/g,'').replace(/\s*,\s*/g, "', '") + "'";
566
567 return computedStyle;
568 }
569
570 function buildStyle(style) {
571 return style.style + ' ' + style.variant + ' ' + style.weight + ' ' +
572 style.size + 'px ' + style.family;
573 }
574
575 var lineCapMap = {
576 'butt': 'flat',
577 'round': 'round'
578 };
579
580 function processLineCap(lineCap) {
581 return lineCapMap[lineCap] || 'square';
582 }
583
584 /**
585 * This class implements CanvasRenderingContext2D interface as described by
586 * the WHATWG.
587 * @param {HTMLElement} canvasElement The element that the 2D context should
588 * be associated with
589 */
590 function CanvasRenderingContext2D_(canvasElement) {
591 this.m_ = createMatrixIdentity();
592
593 this.mStack_ = [];
594 this.aStack_ = [];
595 this.currentPath_ = [];
596
597 // Canvas context properties
598 this.strokeStyle = '#000';
599 this.fillStyle = '#000';
600
601 this.lineWidth = 1;
602 this.lineJoin = 'miter';
603 this.lineCap = 'butt';
604 this.miterLimit = Z * 1;
605 this.globalAlpha = 1;
606 this.font = '10px sans-serif';
607 this.textAlign = 'left';
608 this.textBaseline = 'alphabetic';
609 this.canvas = canvasElement;
610
611 var cssText = 'width:' + canvasElement.clientWidth + 'px;height:' +
612 canvasElement.clientHeight + 'px;overflow:hidden;position:absolute';
613 var el = canvasElement.ownerDocument.createElement('div');
614 el.style.cssText = cssText;
615 canvasElement.appendChild(el);
616
617 var overlayEl = el.cloneNode(false);
618 // Use a non transparent background.
619 overlayEl.style.backgroundColor = 'red';
620 overlayEl.style.filter = 'alpha(opacity=0)';
621 canvasElement.appendChild(overlayEl);
622
623 this.element_ = el;
624 this.arcScaleX_ = 1;
625 this.arcScaleY_ = 1;
626 this.lineScale_ = 1;
627 }
628
629 var contextPrototype = CanvasRenderingContext2D_.prototype;
630 contextPrototype.clearRect = function() {
631 if (this.textMeasureEl_) {
632 this.textMeasureEl_.removeNode(true);
633 this.textMeasureEl_ = null;
634 }
635 this.element_.innerHTML = '';
636 };
637
638 contextPrototype.beginPath = function() {
639 // TODO: Branch current matrix so that save/restore has no effect
640 // as per safari docs.
641 this.currentPath_ = [];
642 };
643
644 contextPrototype.moveTo = function(aX, aY) {
645 var p = getCoords(this, aX, aY);
646 this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
647 this.currentX_ = p.x;
648 this.currentY_ = p.y;
649 };
650
651 contextPrototype.lineTo = function(aX, aY) {
652 var p = getCoords(this, aX, aY);
653 this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
654
655 this.currentX_ = p.x;
656 this.currentY_ = p.y;
657 };
658
659 contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
660 aCP2x, aCP2y,
661 aX, aY) {
662 var p = getCoords(this, aX, aY);
663 var cp1 = getCoords(this, aCP1x, aCP1y);
664 var cp2 = getCoords(this, aCP2x, aCP2y);
665 bezierCurveTo(this, cp1, cp2, p);
666 };
667
668 // Helper function that takes the already fixed cordinates.
669 function bezierCurveTo(self, cp1, cp2, p) {
670 self.currentPath_.push({
671 type: 'bezierCurveTo',
672 cp1x: cp1.x,
673 cp1y: cp1.y,
674 cp2x: cp2.x,
675 cp2y: cp2.y,
676 x: p.x,
677 y: p.y
678 });
679 self.currentX_ = p.x;
680 self.currentY_ = p.y;
681 }
682
683 contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
684 // the following is lifted almost directly from
685 // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
686
687 var cp = getCoords(this, aCPx, aCPy);
688 var p = getCoords(this, aX, aY);
689
690 var cp1 = {
691 x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
692 y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
693 };
694 var cp2 = {
695 x: cp1.x + (p.x - this.currentX_) / 3.0,
696 y: cp1.y + (p.y - this.currentY_) / 3.0
697 };
698
699 bezierCurveTo(this, cp1, cp2, p);
700 };
701
702 contextPrototype.arc = function(aX, aY, aRadius,
703 aStartAngle, aEndAngle, aClockwise) {
704 aRadius *= Z;
705 var arcType = aClockwise ? 'at' : 'wa';
706
707 var xStart = aX + mc(aStartAngle) * aRadius - Z2;
708 var yStart = aY + ms(aStartAngle) * aRadius - Z2;
709
710 var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
711 var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
712
713 // IE won't render arches drawn counter clockwise if xStart == xEnd.
714 if (xStart == xEnd && !aClockwise) {
715 xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
716 // that can be represented in binary
717 }
718
719 var p = getCoords(this, aX, aY);
720 var pStart = getCoords(this, xStart, yStart);
721 var pEnd = getCoords(this, xEnd, yEnd);
722
723 this.currentPath_.push({type: arcType,
724 x: p.x,
725 y: p.y,
726 radius: aRadius,
727 xStart: pStart.x,
728 yStart: pStart.y,
729 xEnd: pEnd.x,
730 yEnd: pEnd.y});
731
732 };
733
734 contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
735 this.moveTo(aX, aY);
736 this.lineTo(aX + aWidth, aY);
737 this.lineTo(aX + aWidth, aY + aHeight);
738 this.lineTo(aX, aY + aHeight);
739 this.closePath();
740 };
741
742 contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
743 var oldPath = this.currentPath_;
744 this.beginPath();
745
746 this.moveTo(aX, aY);
747 this.lineTo(aX + aWidth, aY);
748 this.lineTo(aX + aWidth, aY + aHeight);
749 this.lineTo(aX, aY + aHeight);
750 this.closePath();
751 this.stroke();
752
753 this.currentPath_ = oldPath;
754 };
755
756 contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
757 var oldPath = this.currentPath_;
758 this.beginPath();
759
760 this.moveTo(aX, aY);
761 this.lineTo(aX + aWidth, aY);
762 this.lineTo(aX + aWidth, aY + aHeight);
763 this.lineTo(aX, aY + aHeight);
764 this.closePath();
765 this.fill();
766
767 this.currentPath_ = oldPath;
768 };
769
770 contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
771 var gradient = new CanvasGradient_('gradient');
772 gradient.x0_ = aX0;
773 gradient.y0_ = aY0;
774 gradient.x1_ = aX1;
775 gradient.y1_ = aY1;
776 return gradient;
777 };
778
779 contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
780 aX1, aY1, aR1) {
781 var gradient = new CanvasGradient_('gradientradial');
782 gradient.x0_ = aX0;
783 gradient.y0_ = aY0;
784 gradient.r0_ = aR0;
785 gradient.x1_ = aX1;
786 gradient.y1_ = aY1;
787 gradient.r1_ = aR1;
788 return gradient;
789 };
790
791 contextPrototype.drawImage = function(image, var_args) {
792 var dx, dy, dw, dh, sx, sy, sw, sh;
793
794 // to find the original width we overide the width and height
795 var oldRuntimeWidth = image.runtimeStyle.width;
796 var oldRuntimeHeight = image.runtimeStyle.height;
797 image.runtimeStyle.width = 'auto';
798 image.runtimeStyle.height = 'auto';
799
800 // get the original size
801 var w = image.width;
802 var h = image.height;
803
804 // and remove overides
805 image.runtimeStyle.width = oldRuntimeWidth;
806 image.runtimeStyle.height = oldRuntimeHeight;
807
808 if (arguments.length == 3) {
809 dx = arguments[1];
810 dy = arguments[2];
811 sx = sy = 0;
812 sw = dw = w;
813 sh = dh = h;
814 } else if (arguments.length == 5) {
815 dx = arguments[1];
816 dy = arguments[2];
817 dw = arguments[3];
818 dh = arguments[4];
819 sx = sy = 0;
820 sw = w;
821 sh = h;
822 } else if (arguments.length == 9) {
823 sx = arguments[1];
824 sy = arguments[2];
825 sw = arguments[3];
826 sh = arguments[4];
827 dx = arguments[5];
828 dy = arguments[6];
829 dw = arguments[7];
830 dh = arguments[8];
831 } else {
832 throw Error('Invalid number of arguments');
833 }
834
835 var d = getCoords(this, dx, dy);
836
837 var w2 = sw / 2;
838 var h2 = sh / 2;
839
840 var vmlStr = [];
841
842 var W = 10;
843 var H = 10;
844
845 // For some reason that I've now forgotten, using divs didn't work
846 vmlStr.push(' <g_vml_:group',
847 ' coordsize="', Z * W, ',', Z * H, '"',
848 ' coordorigin="0,0"' ,
849 ' style="width:', W, 'px;height:', H, 'px;position:absolute;');
850
851 // If filters are necessary (rotation exists), create them
852 // filters are bog-slow, so only create them if abbsolutely necessary
853 // The following check doesn't account for skews (which don't exist
854 // in the canvas spec (yet) anyway.
855
856 if (this.m_[0][0] != 1 || this.m_[0][1] ||
857 this.m_[1][1] != 1 || this.m_[1][0]) {
858 var filter = [];
859
860 // Note the 12/21 reversal
861 filter.push('M11=', this.m_[0][0], ',',
862 'M12=', this.m_[1][0], ',',
863 'M21=', this.m_[0][1], ',',
864 'M22=', this.m_[1][1], ',',
865 'Dx=', mr(d.x / Z), ',',
866 'Dy=', mr(d.y / Z), '');
867
868 // Bounding box calculation (need to minimize displayed area so that
869 // filters don't waste time on unused pixels.
870 var max = d;
871 var c2 = getCoords(this, dx + dw, dy);
872 var c3 = getCoords(this, dx, dy + dh);
873 var c4 = getCoords(this, dx + dw, dy + dh);
874
875 max.x = m.max(max.x, c2.x, c3.x, c4.x);
876 max.y = m.max(max.y, c2.y, c3.y, c4.y);
877
878 vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
879 'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
880 filter.join(''), ", sizingmethod='clip');");
881
882 } else {
883 vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
884 }
885
886 vmlStr.push(' ">' ,
887 '<g_vml_:image src="', image.src, '"',
888 ' style="width:', Z * dw, 'px;',
889 ' height:', Z * dh, 'px"',
890 ' cropleft="', sx / w, '"',
891 ' croptop="', sy / h, '"',
892 ' cropright="', (w - sx - sw) / w, '"',
893 ' cropbottom="', (h - sy - sh) / h, '"',
894 ' />',
895 '</g_vml_:group>');
896
897 this.element_.insertAdjacentHTML('BeforeEnd', vmlStr.join(''));
898 };
899
900 contextPrototype.stroke = function(aFill) {
901 var lineStr = [];
902 var lineOpen = false;
903
904 var W = 10;
905 var H = 10;
906
907 lineStr.push('<g_vml_:shape',
908 ' filled="', !!aFill, '"',
909 ' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
910 ' coordorigin="0,0"',
911 ' coordsize="', Z * W, ',', Z * H, '"',
912 ' stroked="', !aFill, '"',
913 ' path="');
914
915 var newSeq = false;
916 var min = {x: null, y: null};
917 var max = {x: null, y: null};
918
919 for (var i = 0; i < this.currentPath_.length; i++) {
920 var p = this.currentPath_[i];
921 var c;
922
923 switch (p.type) {
924 case 'moveTo':
925 c = p;
926 lineStr.push(' m ', mr(p.x), ',', mr(p.y));
927 break;
928 case 'lineTo':
929 lineStr.push(' l ', mr(p.x), ',', mr(p.y));
930 break;
931 case 'close':
932 lineStr.push(' x ');
933 p = null;
934 break;
935 case 'bezierCurveTo':
936 lineStr.push(' c ',
937 mr(p.cp1x), ',', mr(p.cp1y), ',',
938 mr(p.cp2x), ',', mr(p.cp2y), ',',
939 mr(p.x), ',', mr(p.y));
940 break;
941 case 'at':
942 case 'wa':
943 lineStr.push(' ', p.type, ' ',
944 mr(p.x - this.arcScaleX_ * p.radius), ',',
945 mr(p.y - this.arcScaleY_ * p.radius), ' ',
946 mr(p.x + this.arcScaleX_ * p.radius), ',',
947 mr(p.y + this.arcScaleY_ * p.radius), ' ',
948 mr(p.xStart), ',', mr(p.yStart), ' ',
949 mr(p.xEnd), ',', mr(p.yEnd));
950 break;
951 }
952
953
954 // TODO: Following is broken for curves due to
955 // move to proper paths.
956
957 // Figure out dimensions so we can do gradient fills
958 // properly
959 if (p) {
960 if (min.x == null || p.x < min.x) {
961 min.x = p.x;
962 }
963 if (max.x == null || p.x > max.x) {
964 max.x = p.x;
965 }
966 if (min.y == null || p.y < min.y) {
967 min.y = p.y;
968 }
969 if (max.y == null || p.y > max.y) {
970 max.y = p.y;
971 }
972 }
973 }
974 lineStr.push(' ">');
975
976 if (!aFill) {
977 appendStroke(this, lineStr);
978 } else {
979 appendFill(this, lineStr, min, max);
980 }
981
982 lineStr.push('</g_vml_:shape>');
983
984 this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
985 };
986
987 function appendStroke(ctx, lineStr) {
988 var a = processStyle(ctx.strokeStyle);
989 var color = a.color;
990 var opacity = a.alpha * ctx.globalAlpha;
991 var lineWidth = ctx.lineScale_ * ctx.lineWidth;
992
993 // VML cannot correctly render a line if the width is less than 1px.
994 // In that case, we dilute the color to make the line look thinner.
995 if (lineWidth < 1) {
996 opacity *= lineWidth;
997 }
998
999 lineStr.push(
1000 '<g_vml_:stroke',
1001 ' opacity="', opacity, '"',
1002 ' joinstyle="', ctx.lineJoin, '"',
1003 ' miterlimit="', ctx.miterLimit, '"',
1004 ' endcap="', processLineCap(ctx.lineCap), '"',
1005 ' weight="', lineWidth, 'px"',
1006 ' color="', color, '" />'
1007 );
1008 }
1009
1010 function appendFill(ctx, lineStr, min, max) {
1011 var fillStyle = ctx.fillStyle;
1012 var arcScaleX = ctx.arcScaleX_;
1013 var arcScaleY = ctx.arcScaleY_;
1014 var width = max.x - min.x;
1015 var height = max.y - min.y;
1016 if (fillStyle instanceof CanvasGradient_) {
1017 // TODO: Gradients transformed with the transformation matrix.
1018 var angle = 0;
1019 var focus = {x: 0, y: 0};
1020
1021 // additional offset
1022 var shift = 0;
1023 // scale factor for offset
1024 var expansion = 1;
1025
1026 if (fillStyle.type_ == 'gradient') {
1027 var x0 = fillStyle.x0_ / arcScaleX;
1028 var y0 = fillStyle.y0_ / arcScaleY;
1029 var x1 = fillStyle.x1_ / arcScaleX;
1030 var y1 = fillStyle.y1_ / arcScaleY;
1031 var p0 = getCoords(ctx, x0, y0);
1032 var p1 = getCoords(ctx, x1, y1);
1033 var dx = p1.x - p0.x;
1034 var dy = p1.y - p0.y;
1035 angle = Math.atan2(dx, dy) * 180 / Math.PI;
1036
1037 // The angle should be a non-negative number.
1038 if (angle < 0) {
1039 angle += 360;
1040 }
1041
1042 // Very small angles produce an unexpected result because they are
1043 // converted to a scientific notation string.
1044 if (angle < 1e-6) {
1045 angle = 0;
1046 }
1047 } else {
1048 var p0 = getCoords(ctx, fillStyle.x0_, fillStyle.y0_);
1049 focus = {
1050 x: (p0.x - min.x) / width,
1051 y: (p0.y - min.y) / height
1052 };
1053
1054 width /= arcScaleX * Z;
1055 height /= arcScaleY * Z;
1056 var dimension = m.max(width, height);
1057 shift = 2 * fillStyle.r0_ / dimension;
1058 expansion = 2 * fillStyle.r1_ / dimension - shift;
1059 }
1060
1061 // We need to sort the color stops in ascending order by offset,
1062 // otherwise IE won't interpret it correctly.
1063 var stops = fillStyle.colors_;
1064 stops.sort(function(cs1, cs2) {
1065 return cs1.offset - cs2.offset;
1066 });
1067
1068 var length = stops.length;
1069 var color1 = stops[0].color;
1070 var color2 = stops[length - 1].color;
1071 var opacity1 = stops[0].alpha * ctx.globalAlpha;
1072 var opacity2 = stops[length - 1].alpha * ctx.globalAlpha;
1073
1074 var colors = [];
1075 for (var i = 0; i < length; i++) {
1076 var stop = stops[i];
1077 colors.push(stop.offset * expansion + shift + ' ' + stop.color);
1078 }
1079
1080 // When colors attribute is used, the meanings of opacity and o:opacity2
1081 // are reversed.
1082 lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
1083 ' method="none" focus="100%"',
1084 ' color="', color1, '"',
1085 ' color2="', color2, '"',
1086 ' colors="', colors.join(','), '"',
1087 ' opacity="', opacity2, '"',
1088 ' g_o_:opacity2="', opacity1, '"',
1089 ' angle="', angle, '"',
1090 ' focusposition="', focus.x, ',', focus.y, '" />');
1091 } else if (fillStyle instanceof CanvasPattern_) {
1092 if (width && height) {
1093 var deltaLeft = -min.x;
1094 var deltaTop = -min.y;
1095 lineStr.push('<g_vml_:fill',
1096 ' position="',
1097 deltaLeft / width * arcScaleX * arcScaleX, ',',
1098 deltaTop / height * arcScaleY * arcScaleY, '"',
1099 ' type="tile"',
1100 // TODO: Figure out the correct size to fit the scale.
1101 //' size="', w, 'px ', h, 'px"',
1102 ' src="', fillStyle.src_, '" />');
1103 }
1104 } else {
1105 var a = processStyle(ctx.fillStyle);
1106 var color = a.color;
1107 var opacity = a.alpha * ctx.globalAlpha;
1108 lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
1109 '" />');
1110 }
1111 }
1112
1113 contextPrototype.fill = function() {
1114 this.stroke(true);
1115 };
1116
1117 contextPrototype.closePath = function() {
1118 this.currentPath_.push({type: 'close'});
1119 };
1120
1121 function getCoords(ctx, aX, aY) {
1122 var m = ctx.m_;
1123 return {
1124 x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
1125 y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
1126 };
1127 };
1128
1129 contextPrototype.save = function() {
1130 var o = {};
1131 copyState(this, o);
1132 this.aStack_.push(o);
1133 this.mStack_.push(this.m_);
1134 this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
1135 };
1136
1137 contextPrototype.restore = function() {
1138 if (this.aStack_.length) {
1139 copyState(this.aStack_.pop(), this);
1140 this.m_ = this.mStack_.pop();
1141 }
1142 };
1143
1144 function matrixIsFinite(m) {
1145 return isFinite(m[0][0]) && isFinite(m[0][1]) &&
1146 isFinite(m[1][0]) && isFinite(m[1][1]) &&
1147 isFinite(m[2][0]) && isFinite(m[2][1]);
1148 }
1149
1150 function setM(ctx, m, updateLineScale) {
1151 if (!matrixIsFinite(m)) {
1152 return;
1153 }
1154 ctx.m_ = m;
1155
1156 if (updateLineScale) {
1157 // Get the line scale.
1158 // Determinant of this.m_ means how much the area is enlarged by the
1159 // transformation. So its square root can be used as a scale factor
1160 // for width.
1161 var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
1162 ctx.lineScale_ = sqrt(abs(det));
1163 }
1164 }
1165
1166 contextPrototype.translate = function(aX, aY) {
1167 var m1 = [
1168 [1, 0, 0],
1169 [0, 1, 0],
1170 [aX, aY, 1]
1171 ];
1172
1173 setM(this, matrixMultiply(m1, this.m_), false);
1174 };
1175
1176 contextPrototype.rotate = function(aRot) {
1177 var c = mc(aRot);
1178 var s = ms(aRot);
1179
1180 var m1 = [
1181 [c, s, 0],
1182 [-s, c, 0],
1183 [0, 0, 1]
1184 ];
1185
1186 setM(this, matrixMultiply(m1, this.m_), false);
1187 };
1188
1189 contextPrototype.scale = function(aX, aY) {
1190 this.arcScaleX_ *= aX;
1191 this.arcScaleY_ *= aY;
1192 var m1 = [
1193 [aX, 0, 0],
1194 [0, aY, 0],
1195 [0, 0, 1]
1196 ];
1197
1198 setM(this, matrixMultiply(m1, this.m_), true);
1199 };
1200
1201 contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
1202 var m1 = [
1203 [m11, m12, 0],
1204 [m21, m22, 0],
1205 [dx, dy, 1]
1206 ];
1207
1208 setM(this, matrixMultiply(m1, this.m_), true);
1209 };
1210
1211 contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
1212 var m = [
1213 [m11, m12, 0],
1214 [m21, m22, 0],
1215 [dx, dy, 1]
1216 ];
1217
1218 setM(this, m, true);
1219 };
1220
1221 /**
1222 * The text drawing function.
1223 * The maxWidth argument isn't taken in account, since no browser supports
1224 * it yet.
1225 */
1226 contextPrototype.drawText_ = function(text, x, y, maxWidth, stroke) {
1227 var m = this.m_,
1228 delta = 1000,
1229 left = 0,
1230 right = delta,
1231 offset = {x: 0, y: 0},
1232 lineStr = [];
1233
1234 var fontStyle = getComputedStyle(processFontStyle(this.font), this.element_);
1235
1236 var fontStyleString = buildStyle(fontStyle);
1237
1238 var elementStyle = this.element_.currentStyle;
1239 var textAlign = this.textAlign.toLowerCase();
1240 switch (textAlign) {
1241 case 'left':
1242 case 'center':
1243 case 'right':
1244 break;
1245 case 'end':
1246 textAlign = elementStyle.direction == 'ltr' ? 'right' : 'left';
1247 break;
1248 case 'start':
1249 textAlign = elementStyle.direction == 'rtl' ? 'right' : 'left';
1250 break;
1251 default:
1252 textAlign = 'left';
1253 }
1254
1255 // 1.75 is an arbitrary number, as there is no info about the text baseline
1256 switch (this.textBaseline) {
1257 case 'hanging':
1258 case 'top':
1259 offset.y = fontStyle.size / 1.75;
1260 break;
1261 case 'middle':
1262 break;
1263 default:
1264 case null:
1265 case 'alphabetic':
1266 case 'ideographic':
1267 case 'bottom':
1268 offset.y = -fontStyle.size / 2.25;
1269 break;
1270 }
1271
1272 switch(textAlign) {
1273 case 'right':
1274 left = delta;
1275 right = 0.05;
1276 break;
1277 case 'center':
1278 left = right = delta / 2;
1279 break;
1280 }
1281
1282 var d = getCoords(this, x + offset.x, y + offset.y);
1283
1284 lineStr.push('<g_vml_:line from="', -left ,' 0" to="', right ,' 0.05" ',
1285 ' coordsize="100 100" coordorigin="0 0"',
1286 ' filled="', !stroke, '" stroked="', !!stroke,
1287 '" style="position:absolute;width:1px;height:1px;">');
1288
1289 if (stroke) {
1290 appendStroke(this, lineStr);
1291 } else {
1292 // TODO: Fix the min and max params.
1293 appendFill(this, lineStr, {x: -left, y: 0},
1294 {x: right, y: fontStyle.size});
1295 }
1296
1297 var skewM = m[0][0].toFixed(3) + ',' + m[1][0].toFixed(3) + ',' +
1298 m[0][1].toFixed(3) + ',' + m[1][1].toFixed(3) + ',0,0';
1299
1300 var skewOffset = mr(d.x / Z + 1 - m[0][0]) + ',' + mr(d.y / Z - 2 * m[1][0]);
1301
1302
1303 lineStr.push('<g_vml_:skew on="t" matrix="', skewM ,'" ',
1304 ' offset="', skewOffset, '" origin="', left ,' 0" />',
1305 '<g_vml_:path textpathok="true" />',
1306 '<g_vml_:textpath on="true" string="',
1307 encodeHtmlAttribute(text),
1308 '" style="v-text-align:', textAlign,
1309 ';font:', encodeHtmlAttribute(fontStyleString),
1310 '" /></g_vml_:line>');
1311
1312 this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
1313 };
1314
1315 contextPrototype.fillText = function(text, x, y, maxWidth) {
1316 this.drawText_(text, x, y, maxWidth, false);
1317 };
1318
1319 contextPrototype.strokeText = function(text, x, y, maxWidth) {
1320 this.drawText_(text, x, y, maxWidth, true);
1321 };
1322
1323 contextPrototype.measureText = function(text) {
1324 if (!this.textMeasureEl_) {
1325 var s = '<span style="position:absolute;' +
1326 'top:-20000px;left:0;padding:0;margin:0;border:none;' +
1327 'white-space:pre;"></span>';
1328 this.element_.insertAdjacentHTML('beforeEnd', s);
1329 this.textMeasureEl_ = this.element_.lastChild;
1330 }
1331 var doc = this.element_.ownerDocument;
1332 this.textMeasureEl_.innerHTML = '';
1333 this.textMeasureEl_.style.font = this.font;
1334 // Don't use innerHTML or innerText because they allow markup/whitespace.
1335 this.textMeasureEl_.appendChild(doc.createTextNode(text));
1336 return {width: this.textMeasureEl_.offsetWidth};
1337 };
1338
1339 /******** STUBS ********/
1340 contextPrototype.clip = function() {
1341 // TODO: Implement
1342 };
1343
1344 contextPrototype.arcTo = function() {
1345 // TODO: Implement
1346 };
1347
1348 contextPrototype.createPattern = function(image, repetition) {
1349 return new CanvasPattern_(image, repetition);
1350 };
1351
1352 // Gradient / Pattern Stubs
1353 function CanvasGradient_(aType) {
1354 this.type_ = aType;
1355 this.x0_ = 0;
1356 this.y0_ = 0;
1357 this.r0_ = 0;
1358 this.x1_ = 0;
1359 this.y1_ = 0;
1360 this.r1_ = 0;
1361 this.colors_ = [];
1362 }
1363
1364 CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
1365 aColor = processStyle(aColor);
1366 this.colors_.push({offset: aOffset,
1367 color: aColor.color,
1368 alpha: aColor.alpha});
1369 };
1370
1371 function CanvasPattern_(image, repetition) {
1372 assertImageIsValid(image);
1373 switch (repetition) {
1374 case 'repeat':
1375 case null:
1376 case '':
1377 this.repetition_ = 'repeat';
1378 break;
1379 case 'repeat-x':
1380 case 'repeat-y':
1381 case 'no-repeat':
1382 this.repetition_ = repetition;
1383 break;
1384 default:
1385 throwException('SYNTAX_ERR');
1386 }
1387
1388 this.src_ = image.src;
1389 this.width_ = image.width;
1390 this.height_ = image.height;
1391 }
1392
1393 function throwException(s) {
1394 throw new DOMException_(s);
1395 }
1396
1397 function assertImageIsValid(img) {
1398 if (!img || img.nodeType != 1 || img.tagName != 'IMG') {
1399 throwException('TYPE_MISMATCH_ERR');
1400 }
1401 if (img.readyState != 'complete') {
1402 throwException('INVALID_STATE_ERR');
1403 }
1404 }
1405
1406 function DOMException_(s) {
1407 this.code = this[s];
1408 this.message = s +': DOM Exception ' + this.code;
1409 }
1410 var p = DOMException_.prototype = new Error;
1411 p.INDEX_SIZE_ERR = 1;
1412 p.DOMSTRING_SIZE_ERR = 2;
1413 p.HIERARCHY_REQUEST_ERR = 3;
1414 p.WRONG_DOCUMENT_ERR = 4;
1415 p.INVALID_CHARACTER_ERR = 5;
1416 p.NO_DATA_ALLOWED_ERR = 6;
1417 p.NO_MODIFICATION_ALLOWED_ERR = 7;
1418 p.NOT_FOUND_ERR = 8;
1419 p.NOT_SUPPORTED_ERR = 9;
1420 p.INUSE_ATTRIBUTE_ERR = 10;
1421 p.INVALID_STATE_ERR = 11;
1422 p.SYNTAX_ERR = 12;
1423 p.INVALID_MODIFICATION_ERR = 13;
1424 p.NAMESPACE_ERR = 14;
1425 p.INVALID_ACCESS_ERR = 15;
1426 p.VALIDATION_ERR = 16;
1427 p.TYPE_MISMATCH_ERR = 17;
1428
1429 // set up externs
1430 G_vmlCanvasManager = G_vmlCanvasManager_;
1431 CanvasRenderingContext2D = CanvasRenderingContext2D_;
1432 CanvasGradient = CanvasGradient_;
1433 CanvasPattern = CanvasPattern_;
1434 DOMException = DOMException_;
1435 G_vmlCanvasManager._version = 888;
1436})();
1437
1438} // if